The campaign is playable, but there are a lot of “Press X To Do Thing” moments in roughly every mission, which sometimes change camera perspective and break the mod, requiring a checkpoint restart. Once you load all of those in, you should get mixed results and a few kinks that need ironing, like positioning the image appropriately in the headset (Depth/Scale/Headtracking Sensitivity), and figuring out the best control scheme. There are other mods with 3D injectors of their own but I have not used them and cannot comment on their effectiveness. Back when all that existed was the DK1 and Playing Outside, VorpX was the bees knees in terms of getting non VR games working in a mostly competent manner. VorpX is my utility of choice when it comes to adjusting the HMD image, but it’s a paid app and many Vive users don’t like it when they find its not plug-n-play. dll’s, a trainer.api, and a steamer.api in the game's parent directory and then you need VorpX or some other kind of 3D injection software. There are a few mods lying around that do the same thing differently.Īs GrandTheftVr states, you’ll need to add few.
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